Sunday, April 28, 2024

Hide and Seek Walkthrough in BG3 & Lifting The Shadow Curse Act 2 Shadowlands Walkthrough Baldur's Gate 3

house in deep shadows bg3

In more dense areas, light will be snuffed out and it becomes necessary to bring a Moonlantern, or have the  Pixie Blessing. Shadowheart's protection will no longer have any effect. Although Oliver seems shocked at his defeat during Hide and Seek in BG3, he will show appreciation by rewarding you with Ring of Shadows. It is an uncommon ring that allows you to cast the level 2 Abjuration spell Pass Without Trace. As you cast this spell, you and all your nearby companions will get an additional +10 bonus in Stealth Checks.

Defeat Malus Thorm

house in deep shadows bg3

When you reach a statue of Ketheric Thorm, you will be attacked by three Shadows and four Shadow-Cursed Harpers. When the enemies are dead, you need to interact with three plaques on the base of the statue. Cross over to the other side of the area and search a locked (DC 10) chest for the Ichorous Gloves. Leave the laboratory and head to the upper level of the distillery. There's not much to find here, but if you leave through one of the doors, you will emerge close to the Moonrise Towers waypoint which you can unlock for later.

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Return to camp after Oliver disappears and speaks to Halsin. The Druid will say Thaniel is recovering well now that Oliver has returned. Here, Oliver will summon his shadow parents and dog and trap himself in a magical bubble called the Nightdome, and you will enter into a battle with various creatures.

house in deep shadows bg3

Hide and Seek Round 1

The enemies don't drop anything very interesting so continue round to the next alcove where you will find the Journal of Matthew Budj which makes for interesting reading. You will find the other cultists' journals in the other alcoves. Kressa's Notes and the Mistress of Souls' Research Log make for grim reading.

Baldur's Gate 3: How to find Oliver and win hide-and-seek

You will find Quartermaster Talli just to the left of the gate. Search the remains of a skeleton on the other side for Out of the Sausage Tube Into the Shadow which makes for interesting reading. A traveller's chest contains some gold and a Child's Diary. Now you can either sneak around and carefully try to catch him again, or you can get caught and just kill the shades. Either way, talk to Oliver again and he won’t want to play with you, because he’s a jerk. Assuming you’ve already rescued Thaniel, you can tell Oliver that he needs to rejoin his other half.

Baldur's Gate 3: How to Romance Halsin - GameRant

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There are five vents and they can be disarmed with a DC 14 check. Unlock the door (DC 10) to Library and Records and grab the Hospital Library Key from a desk. There is also a locked chest (DC 10) containing minor loot. Non-invasive ProcedureIt is possible for you to get Thorm's assistants to kill him. When he becomes aware of your presence, claim to be a student. After a lecture on "absence", Thorm offers to complete your "cure" by removing your other eye.

I waited until turn two because this let me hit more enemies. If, for some reason, Art is dead, use Speak With Dead to get what you need out of him. Vlaakith is, indeed, a usurper and had Orpheus imprisoned in the prism along with his honour guard. Unfortunately, if you free Orpheus, he will simply attack you, seeing you as a mind-flayer-in-waiting and you would lose your protection from the Absolute. The Emperor tells you to destroy the honour guard while he subdues their master. You will be fighting Zephyr Gish'ra Verik, Ember Gish'ra M'i'hayk, High Gish'ra G'imre and Prelate Lir'i'c.

There is also a locked (DC 18) chest containing minor loot. If you make a Perception (DC 20) check, you may spot a loose tile which yields a small sum of gold. Yurgir's AmbushLeap across another broken section and head up some stairs to find a gilded chest with some ingredients and valuables. Head north and you will see Yurgir waiting in ambush, allowing you get the drop on him.

Traversing through the shadow curse[edit edit source]

Head down the path to the west and you will come across a Harper scouting party led by someone named Lassandra who challenges your presence. There is a signpost on the other side giving you directions to Moonrise Towers and the Last Light Inn. Before going either way, search a skeleton on the ground ahead of you and read the Unsent Latter on its remains. Only this time, he gets his mother, father and doggy ghost to come and find you, meaning there are some fights to be had. Once you defeat them, you can win and talk to the boy again. You will play Hide and Seek when you decide to play with Oliver.

When you approach her, she demands to know what you bring. Don't bother asking him about Thaniel because he refuses to answer. Agree to play hide and seek and Oliver will run out of the house and hide. Since your main character can see invisible, you should be able to see where he goes. You may want to equip light armour and have Shadowheart cast Pass Without Trace. Go inside the house where you will find another githyanki warrior that you can use Speak with Dead on.

The next morning, make sure that Shadowheart is in your party before leaving camp. When you're ready to proceed, interact with the Traversal Gem. Go through the large gates ahead of you and ignore the Herald of Balthazar telling you to leave. Make a Persuasion (DC 14) check and you'll be able to leave unmolested.

The door is blocked, but you can make a Perception (DC 15) check to spot a button that you can use to get out of there. At this point, have the nearest character emerge from hiding and speak to him. He gives you a Ring of Shadows as your reward for victory. If Karlach is in your party, she will receive an Inspiration. Fast-travel to the Shadowed Battlefield Waypoint (or, if you didn't unlock it earlier, go northeast and then east from the convoy ambush).

Have Shadowheart down a carafe of wine, cast Spirit Guardians and then dash through the enemies. You should take out enough of them this time to unlock the trophy. Tska'an is accompanied by Zunii and Nimba'as (ranged attackers) and Bradi'ith and Ma'athal (melee attackers). When the enemies are dead, grab the Psionic Ward Armour and Hr'a'cknir Bracers from Tska'an's remains. Head through the doors at the back of the theatre and pick up another Key from a table.

You’ll need to hold them off for multiple rounds of combat in order to progress the quest. We recommend Shadowheart here, as she’s able to use Turn Undead against all of the creatures. Gale is also an excellent choice, as his large AoE abilities like Fireball can take out many of the low health critters at once. Sean's first PC games were Full Throttle and Total Annihilation and his taste has stayed much the same since. Sean has also written for EDGE, Eurogamer, PCGamesN, Wireframe, EGMNOW, and Inverse.

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